mumble-voip / mumble

Mumble is an open-source, low-latency, high quality voice chat software.
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Suggestion: Set Priority Speaker levels #2088

Open Tarun80 opened 8 years ago

Tarun80 commented 8 years ago

After looking over the wiki entry for MMORPG permission setups, several of us discussed that having multiple Priority Speakers with different levels of Priority would be beneficial and helpful.

One such example would be:

Basing this a bit off how GW2 raids go:

Kissaki commented 8 years ago

I practically never used the priority speaker. Is this actually a useful thing? Overpowering others in a discussion?

I can see myself listening to a discussion, and then having to intervene, at which point I can assign myself priority speaker and intervene. On the other hand, if I want to take part in the discussion, I don't want to overpower the others. I'll have to wait until its my turn.

So, is constantly being a priority speaker even a thing? If so, I guess this becomes more useful - but I still don't get how all the overpowering would be a good idea. Be it in discussions, or teamcommunications. Shouldn't the team be able to self-organize in terms of who gives the commands? And you being able to identify that person? If not, do we really need two or more levels of overpowering in that case?

Tarun80 commented 8 years ago

I'm sure many would find this useful in a raid scenario setup. (My original example was poor, and I edited the post.)

When I raid in GW2, at the first boss I have to call out the critical melee area telegraphs and blue circles (which teleport people halfway across the boss arena) that can drastically lower DPS if people are caught in them. I fall under the raid leader section.

Next person would be the Raid Ranged, who calls out for green circles. If you don't have four or five ranged people stacked it can risk wiping a raid run.

Lastly would be the healer who puts out special combo fields that can be blasted to give AoE heals to raid players.

I'm sure others may be able to give examples of how it would go in their games having this kind of setup.

hacst commented 8 years ago

What you can already setup is to only enable shouting "up" a hierarchy. However you have to separate players into a corresponding hierarchical channel structure to do so. Basically you link the channels in your hierarchies but apply ACL filters to who can actually transmit to those channels. Used that for the BF2 stuff and it seemed to match the military command structure the PR ppl. wanted to model. Just throwing this in there in case someone googles this wanting to do something similar. It's not really a replacement for what this FR is asking for.