TDV uses double values for all of its fields. These should be converted to float values, the benefits being that the game will naturally conform to expected input to XAudio2 and also the payload sent to the server will be greatly reduced since float values are only four bytes in size, compared to double values which are eight bytes. This is ongoing work as part of #91.
TDV uses
double
values for all of its fields. These should be converted tofloat
values, the benefits being that the game will naturally conform to expected input toXAudio2
and also the payload sent to the server will be greatly reduced sincefloat
values are only four bytes in size, compared todouble
values which are eight bytes. This is ongoing work as part of #91.