Right now, game events such as when the supply room restocks are based on a frame count. This should be changed to actual time measurements independent of the frames/second value, otherwise as the frames/second value is increased, all game events respond by executing more quickly.
Right now, game events such as when the supply room restocks are based on a frame count. This should be changed to actual time measurements independent of the frames/second value, otherwise as the frames/second value is increased, all game events respond by executing more quickly.