munificent / game-programming-patterns

Source repo for the book
http://gameprogrammingpatterns.com/
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multiplayer gameloop #244

Closed kibotu closed 10 years ago

kibotu commented 10 years ago

well it's not exactly an issue, rather a feature request ^^' so please bare with me.

i like your game loop article however it kinda falls apart once you have to worry about consistency in a multiplayer game loop regarding fps and ping. i thought it would be cool to introduce some entry points for such strategies how to deal with those. (for instance see 1500 Archers on a 28.8: Network Programming in Age of Empires and Beyond by by Mark Terrano, Paul Bettner), etc.

in any case have a nice day :)

munificent commented 10 years ago

I have read that paper and really enjoyed it. This is something I would love to write more about, but, alas, I don't actually know that much myself. I've done a small amount of network programming (not as much as I'd like) but I don't feel I could do the topic justice. :(