Closed kibotu closed 10 years ago
I have read that paper and really enjoyed it. This is something I would love to write more about, but, alas, I don't actually know that much myself. I've done a small amount of network programming (not as much as I'd like) but I don't feel I could do the topic justice. :(
well it's not exactly an issue, rather a feature request ^^' so please bare with me.
i like your game loop article however it kinda falls apart once you have to worry about consistency in a multiplayer game loop regarding fps and ping. i thought it would be cool to introduce some entry points for such strategies how to deal with those. (for instance see 1500 Archers on a 28.8: Network Programming in Age of Empires and Beyond by by Mark Terrano, Paul Bettner), etc.
in any case have a nice day :)