muon-rw / Medieval-Origins-Revival

Origins inspired by mythology and the medieval era
https://legacy.curseforge.com/minecraft/mc-mods/medieval-origins-revival
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Summoned Zombies turn into enemy drowned #71

Closed Asdedo closed 3 months ago

Asdedo commented 5 months ago

Time and time again, i tend to spend a good quantity of rotten flesh into boosting the Revenant ability to summon a stronger zombie, only to then see the zombie fall into a measly 2 block deep lake and become a drowned that attacks me, spawns with the normal stats of a drowned at least, but still, i lose my super minion beacuse of its AI.

I dont know if that is intended or not, but id like to know if theres anything to do about it. That or if i may suggest a function to right click minions so they stand still, like with a tamed dog, cuz otherwise, they are constantly trying to follow me, and managing their pathfinding and for where i am walking becomes a struggle, would be cool to set them in place as guards. Like maybe skeletons standing still and acting like sentry's for defence.

Asdedo commented 5 months ago

also, would like to ask if this is ok Snow golem has been all day trying to murder him image

muon-rw commented 5 months ago

They should probably be avoiding or at least swimming in water, I'll take a look at that. Golems wanting to target them sounds normal.

Asdedo commented 5 months ago

Oh, i also wanna mention it, now that ive noticed again. There is supposed to be a bar that charges up when i recieve damage, right ?, the one that allows me to steal life from enemies when charged. It always appears black and empty whenever i get hit, just like in the image, so i never know if i have more than one life stealing hit or not.

muon-rw commented 5 months ago

Yeah it’s a bit hard to see, I’ll change the bar design

muon-rw commented 3 months ago

Fixed in 6.4.0, which should release within the next week