mupen64plus / mupen64plus-core

Core module of the Mupen64Plus project
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Visual bugs in today's beta: Super Smash Bros #624

Open ghost opened 5 years ago

ghost commented 5 years ago

Hello! I'm new here 😄 I tried the new beta and you asked for bug reports 🐛 , so here are mine:

🥇 When a characters respawn, is hit to the ground or grabs the edge, the invincibility blinking doesn't occur: When you kill a character and respawns, it comes with a blinking period where you cannot damage it. In the last beta the blinking is gone. Edit: When Sammus uses Up+B she should also blink while she goes up, but here it isn't working. And when you hit an opponent with B it should blink like "electrified", isn't working either. The blinking is working as intended in Project64

🥈 Also, Pikachu's textures are glitched, his cheeks instead of a red dot have a red line. Pikachu's texture is working as intended in Project64

🥉 Last one that I report for now: When you finish a stage in 1P Mode, instead of a semi-transparent window with the score, is a black screen without the background that should have your character. This bug is also present in Project64

Keep the good work, my Xbox One controller works 100% plug-n-play If I find something else I'll post it here 👍

Edit: Another one: in 1P Mode Stage 4, against Mario and Luigi, when they attack the entire 3D model of the stage disappears and blinks. This stage is working as intended in Project64

Mupen64Plus Console User-Interface Version 2.5.9

UI-Console: attached to core library 'Mupen64Plus Core' version 2.5.9 UI-Console: Includes support for Dynamic Recompiler. Core Warning: No version number in 'Core' config section. Setting defaults. Core Warning: No version number in 'CoreEvents' config section. Setting defaults. Core: Using full mem base Core: Goodname: Super Smash Bros. (U) [!] Core: Name: SMASH BROTHERS Core: MD5: F7C52568A31AADF26E14DC2B6416B2ED Core: CRC: 916B8B5B 780B85A4 Core: Imagetype: .z64 (native) Core: Rom size: 16777216 bytes (or 16 Mb or 128 Megabits) Core: Version: 1449 Core: Manufacturer: Nintendo Core: Country: USA UI-Console Status: Cheat codes disabled. Video Warning: No version number in 'Rice-Video' config section. Setting defaults. Video Warning: Old parameter config version detected : 0, updating to 1; UI-Console: using Video plugin: 'Mupen64Plus OpenGL Video Plugin by Rice' v2.5.9 Audio Warning: No version number in 'Audio-SDL' config section. Setting defaults. UI-Console: using Audio plugin: 'Mupen64Plus SDL Audio Plugin' v2.5.9 Input Warning: Missing or incompatible config section 'Input-SDL-Control1'. Clearing. Input Warning: Missing or incompatible config section 'Input-SDL-Control2'. Clearing. Input Warning: Missing or incompatible config section 'Input-SDL-Control3'. Clearing. Input Warning: Missing or incompatible config section 'Input-SDL-Control4'. Clearing. Input: Using auto-config file at: 'InputAutoCfg.ini' UI-Console: using Input plugin: 'Mupen64Plus SDL Input Plugin' v2.5.9 RSP Warning: No version number in 'Rsp-HLE' config section. Setting defaults. UI-Console: using RSP plugin: 'Hacktarux/Azimer High-Level Emulation RSP Plugin' v2.5.9 Input: 1 SDL joysticks were found. Input: Using auto-config file at: 'InputAutoCfg.ini' Input: N64 Controller #1: Using auto-config with SDL joystick 0 ('Controller (Xbox One For Windows)') Input: 1 controller(s) found, 1 plugged in and usable in the emulator Input: Mupen64Plus SDL Input Plugin version 2.5.9 initialized. RSP: RSP Fallback disabled ! Core: Using video capture backend: dummy Core: Game controller 0 (Standard controller) has a Memory pak plugged in Core: Game controller 1 (Standard controller) has a Memory pak plugged in Core: Game controller 2 (Standard controller) has a Memory pak plugged in Core: Game controller 3 (Standard controller) has a Memory pak plugged in Core: Using CIC type X103 Video: SSE processing enabled. Video: Found ROM 'SMASH BROTHERS', CRC 5b8b6b91a4850b78-45 Video: Initializing OpenGL Device Context. Core: Setting 32-bit video mode: 640x480 Video: Using OpenGL: Intel(R) HD Graphics 4600 - 4.3.0 - Build 20.19.15.5058 : Intel Audio: Using resampler trivial Audio: Initializing SDL audio subsystem... Core: Initializing 4 RDRAM modules for a total of 8 MB Core: Starting R4300 emulator: Dynamic Recompiler Core: Init new dynarec Audio: Initializing SDL audio subsystem... Audio Warning: sdl_push_samples: pushing 920 samples, but only 888 available ! Audio Warning: sdl_push_samples: pushing 904 samples, but only 468 available ! Audio Warning: sdl_push_samples: pushing 808 samples, but only 800 available ! Audio Warning: sdl_push_samples: pushing 840 samples, but only 712 available ! Audio Warning: sdl_push_samples: pushing 912 samples, but only 504 available ! Audio Warning: sdl_push_samples: pushing 616 samples, but only 232 available ! Audio Warning: sdl_push_samples: pushing 744 samples, but only 724 available ! Audio Warning: sdl_push_samples: pushing 816 samples, but only 700 available ! Audio Warning: sdl_push_samples: pushing 904 samples, but only 776 available ! Audio Warning: sdl_push_samples: pushing 832 samples, but only 608 available !

ghost commented 5 years ago

🥇 When a characters respawn, is hit to the ground or grabs the edge, the invincibility blinking doesn't occur: When you kill a character and respawns, it comes with a blinking period where you cannot damage it. In the last beta the blinking is gone. Edit: When Sammus uses Up+B she should also blink while she goes up, but here it isn't working. And when you hit an opponent with B it should blink like "electrified", isn't working either. The blinking is working as intended in Project64

Fixed changing to glide64mk2

🥈 Also, Pikachu's textures are glitched, his cheeks instead of a red dot have a red line. Pikachu's texture is working as intended in Project64

Fixed changing to glide64mk2

Edit: Another one: in 1P Mode Stage 4, against Mario and Luigi, when they attack the entire 3D model of the stage disappears and blinks. This stage is working as intended in Project64

Fixed changing to glide64mk2

Only this visual bug is remaining:

🥉 Last one that I report for now: When you finish a stage in 1P Mode, instead of a semi-transparent window with the score, is a black screen without the background that should have your character. This bug is also present in Project64