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Enable anisotropic filtering in Rice #463

Open richard42 opened 9 years ago

richard42 commented 9 years ago

Originally reported on Google Code with ID 464

This can significantly enhance the render quality, and virtually all modern GPUs and
drivers support that easily. The code to do so is also very straightforward : http://www.opengl.org/wiki/Texture#Anisotropic_filtering

Reported by auria.mg on 2011-10-12 18:54:55

richard42 commented 9 years ago
As you said, virtually all modern GPUs can force this through their drivers.  I have
also never seen any quality difference.

Reported by school.player on 2012-04-18 00:50:26

richard42 commented 9 years ago
@school.player: The code is there since two years, but not enabled by default.

https://bitbucket.org/richard42/mupen64plus-video-rice/changeset/0d9a0e11fc1d

Reported by sven@narfation.org on 2012-04-21 14:23:44

richard42 commented 9 years ago
Yeah the code is there, I guess we can just change the default value? All modern GPUs
support anisotropic just fine, and drivers usually default to letting the application
choose whether to use it. So yeah, while people can manually reconfigure it, I think
it would be a better default if it was enabled by default

Reported by auria.mg on 2012-04-21 19:47:41

richard42 commented 9 years ago

Reported by sven@narfation.org on 2012-04-28 07:44:19