Closed miker2049 closed 4 years ago
No, this cannot be done with the current code. The "write" command in the debugger writes to the memory of the emulated N64 system. A cheat code however gets stored in the memory of the emulator, and processed by a virtual machine which is part of the emulator itself. In order to achieve this, someone would need to add new commands to the debugger UI in the mupen64plus-ui-console application, and pass the gameshark codes into the emulator via it's shared library API.
is it possible to do this? Such that cheats could be enabled on the fly if we are just using the console UI? I assume there is a translation of gameshark code into something more raw, but having trouble figuring that out.