Hello everyone, I am encountering a rather odd issue in at least two games using the latest build distributed with Mupen64plus. Basically, in several spots I find that ground textures are wobbling around. I have tested it on two machines with the latest public releases (2.5), the graphics cards are an integrated Intel GPU and a dedicated nVidia 970M, the issue is present in all the situations. I tried messing around with polygon offset values in mupen64plus.cfg, but I don't know what I'm doing, really. I have uploaded the savestates for both the games where the issue is present: to trigger the problem in OOT, simply walk straight up towards the small rock and down again. In SM64, that's the water texture down below the bridge. Just tap the control stick left and right to see the effect. Any help would be greatly appreciated.
Hello everyone, I am encountering a rather odd issue in at least two games using the latest build distributed with Mupen64plus. Basically, in several spots I find that ground textures are wobbling around. I have tested it on two machines with the latest public releases (2.5), the graphics cards are an integrated Intel GPU and a dedicated nVidia 970M, the issue is present in all the situations. I tried messing around with polygon offset values in mupen64plus.cfg, but I don't know what I'm doing, really. I have uploaded the savestates for both the games where the issue is present: to trigger the problem in OOT, simply walk straight up towards the small rock and down again. In SM64, that's the water texture down below the bridge. Just tap the control stick left and right to see the effect. Any help would be greatly appreciated.
Savestates.zip
Kind regards, Alessandro.