glGetString() in COGLGraphicsContext::InitState() return null strings when GLES code path is build from a desktop platform making the code crash asa there is any isExtentionSupported() request.
Interestingly, when I build with the PowerVR SDK I get this error:
(Error) There is no context bound to the current thread.
What is surprising is glGetString() are always called after context creation.
glGetString() in COGLGraphicsContext::InitState() return null strings when GLES code path is build from a desktop platform making the code crash asa there is any isExtentionSupported() request.
Interestingly, when I build with the PowerVR SDK I get this error:
What is surprising is glGetString() are always called after context creation.
Some infos here