mupfdev / SDL2_gfx

Library containing 20+ graphics primitives (line, box, circle, polygon, etc.) for SDL2.
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[Outdated README] Cannot be built with autotools #1

Open wjt opened 1 year ago

wjt commented 1 year ago

configure.in begins:

https://github.com/mupfdev/SDL2_gfx/blob/abd1b1379272dc2eb422b8697600c7e1e71ae9a0/configure.in#L1-L2

But there is no README in this repo since 50f4a2607a81ee128c96800599a0a816b1d0d9bc.

mupfdev commented 1 year ago

It's a fork of the original SDL2_gfx source code which I basically cleaned up while adding CMake support. I never tried building it using autotools nor can I support this method.

I suggest you to switch to a more modern approach and to use CMake instead.

Hooe that helps! Best regards, Michael

wjt commented 1 year ago

Thanks for your work to renovate this codebase!

If it's not supported (and doesn't work), might I suggest deleting it and updating the readme to not direct people to it?

(Are you really targeting the Nokia n-gage in 2023? Amazing if so!)

mupfdev commented 1 year ago

Very good idea. I will keep this issue open until this task is done.

Also yes, I wrote a CMake based toolchain and ported SDL2 to the N-Gage (which is now mainline). Fun and definitely underrated platform!

BTW this is my reference project for which I cleaned up SDL2_gfx: https://github.com/mupfdev/GizmoBoy