Trying to implement BitmapFileMaterial from a flash movie that resides on
a different subdomain to the flash movie, and also with a different
subdomain for the image asset being loaded.
expected output would be the image being loaded as a texture/material, but
instead only the black image loader is seen. If a moviematerial is used
with, say, a pink background, and an image loaded via a normal loader
object into the same movieclip, then the texture can be seen to go black,
overlaying the pink mc underneath.
using the latest 2.0.833 zip version from the google code site.
The issue seems to silently fail. In the same SWF using a traditional
loader as a simple MC added to the stage seems to work as normal. The
silent fail may be to do with "Bitmap" in my opinion, but haven't got the
time to investigate further at the moment. No security error or io error
is encountered during the operation. Have tried with a fresh image and
without the normal Loader object in the movie, so don['t think this is
anything to do with local caching of the image asset.
have tried gif, png and jpeg and all seem to load in fine under normal
core "Loader" conditions. Issue seems to be soley limited to use with
BitmapMaterial.
Even tried loading in an image via "Loader", casting to Bitmap in a
COMPLETE event handler, casting the bitmap from the loader, and then using
the .bitmapData attribute for use in a BitmapMaterial object, and the same
happened. I could see the normal "Loader" MC image, but not the loaded
(cast) texture. Infact, the code, in a try catch, still seemed to SILENTLY
fail!.
Hope this can be of some help. If not, I can provide badly coded source.
Fantastic product by the way!
Graham Campbell
graham.theguerrilla@googlemail.com
0776 997 6120 (UK +44 I think...)
Original issue reported on code.google.com by graham.t...@googlemail.com on 5 Jul 2009 at 10:27
Original issue reported on code.google.com by
graham.t...@googlemail.com
on 5 Jul 2009 at 10:27