Closed hatmix closed 4 months ago
Hello, and thanks for the report! I'll test this case scenario as soon as possible. In the meantime, if you could provide an example project in which this issue uccurs, that would be pretty helpful (not required though). Also, tell me which Godot version you are using, so I can investigate using with the same version. :fist_oncoming:
Classic case of I should've created the minimal reproduction to begin with... The problem was auto start set to true on the transition.
Classic case of I should've created the minimal reproduction to begin with... The problem was auto start set to true on the transition.
That happens :laughing:. Anyways, thanks for using Simple GUI Transitions, feel free to contribute or propose new features. Cheers! :wink:
I have a UI scene reused across levels including the "main menu". If I start any level with "Run Current Scene (F6)" then no menu appears as expected. But, when starting a level from "main menu" the "main menu" layout reappears with the new scene. To prevent this, I found I had to wait an extra frame, like so:
Happens in both v0.2.2 and v0.3.0 in my testing.