Do you think there's a way to increase potion effect performance on large crowds by multi-threading the shit outta this?
We can give the instances as many cores+threads as we want, but are limited to the clock speed of each core, so just spawning one thread per player could actually work out very well
Do you think there's a way to increase potion effect performance on large crowds by multi-threading the shit outta this?
We can give the instances as many cores+threads as we want, but are limited to the clock speed of each core, so just spawning one thread per player could actually work out very well