musescore / MuseScore

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Muse Sounds - At fast tempos, notes are dropped (not so with MS Basic) #14051

Open Tantacrul opened 1 year ago

Tantacrul commented 1 year ago

Describe the bug This is a bug mentioned by a community member that I thought I'd log. Watch the video below, where compared a syncopated rhythm using Muse Sounds and Muse Basic.

Video

https://user-images.githubusercontent.com/21022311/197969742-1342c841-b376-43d4-af1a-d820dcb315ac.mp4

Platform info OS: Windows 11 Enterprise, Version 21H2, Build 22000.1098 Hardware: Intel i5-10400, 16gb DDR4, RTX 3070 Ti

Zanctarian commented 1 year ago

Submitted the score via email, along with additional info relating to the bug.

Zanctarian commented 1 year ago

I know this isn't marked as fixed, but I figured I should make an update with the newest version.

Playback is already substantially improved from what I can tell. I'm able to hear parts a lot better, lots of syncopation (especially at the beginning of the score) is more consistent -- but the section in the video still has the issue.

Thank you for the hard work so far! I'm eager to test future updates!

cbjeukendrup commented 1 year ago

Possibly related to #14038

LuisLiszt commented 1 year ago

Probably related to #14868

pmarx810 commented 1 year ago

This issue is still present with me, especially with MuseSounds Choir. When voices are played at a fast tempo, all you hear is the faint attack of the note, but obviously there is not enough time to hear the actual pitch.

bkunda commented 1 year ago

I also still notice this issue, especially when testing the solo strings:

https://www.dropbox.com/s/s87so43oa9oppeg/note-attack-musesounds-strings.mov?dl=0

fwiw, I'd tentatively posit that the overall envelope time for each note isn't adapting to the tempo, and in its current state seems better suited to playing slower rather than faster music. Perhaps there isn't much that can be done about this at present, but it does seem to me that, rather than notes being "dropped" in this example, they are perhaps "running into" each other, possibly because of an overly slow attack-sustain-release time relative to the tempo.

Test score: speed-test.mscz.zip