Open sammik opened 6 days ago
Same code in Mu3
Mind to share the consequences of the bug you fixed?
Mind to share the consequences of the bug you fixed?
I dont know, if it even is used enywhere. I jus found it, when was working on something else, so I fixed it.
if
stretch = local / global
see f.ex.: https://github.com/musescore/MuseScore/blob/b5b34e22c7d55068a448bc12f0cdbbb9613d61d9/src/engraving/dom/edit.cpp#L1319 then
global = local / stretch
-- alternatively, (and more loggicaly in my opinion)
stretch
should beglobal / local
, thenglobal
would belocal * stretch
but it would require correcting all places in code, where it is used (one example is above)