mushe / NiagaraFluid

Fluid simulation(SPH) and water rendering in Unreal Engine 5 Niagara(GPU simulation stage)
MIT License
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SPH or FLIP? #1

Closed sschwindt closed 10 months ago

sschwindt commented 10 months ago

The Readme talks about SPH, but Unreal developers say Niagara Fluids is based on FLIP. Please provide clarification, if possible also, how resolution or viscosity are handled.

mushe commented 10 months ago

This repository is not associated with "Niagara Fluids". This repository was created before Epic's "Niagara Fluids" was added to engine and uses SPH. I did not know even the name "Niagara Fluids" that time.

mushe commented 10 months ago

I updated Readme.

sschwindt commented 10 months ago

Thanks for clarifying.