Is your feature request related to a problem? Please describe.
Player is saved in memory (currently in state manager). Each server gets a instance of a player generated whenever the player joins the voice channel.
Describe the solution you'd like
Remove the player from memory when the player leaves the voice channel and is stopped.
Is your feature request related to a problem? Please describe. Player is saved in memory (currently in state manager). Each server gets a instance of a player generated whenever the player joins the voice channel.
Describe the solution you'd like Remove the player from memory when the player leaves the voice channel and is stopped.
https://github.com/mbox-contributors/mbox/pull/142#issue-686405278