One of the things the book mentions is the idea of 'epicness', being part of something larger than just yourself.
A great example they give is how Halo 3 got millions of people to feel like they were playing on the same team in a 'Great War'. The game was so effective that it inspired massive community sites like Halopedia where people share strategy tips.
One idea along these lines is to have community dojos or clans. These are like teams which people can, or they get added to when the first join.
As they make progress, they earn community points for their dojos.
Which is cool, because it shows people that they're not learning alone, and that they're part of something larger.
I was just reading in http://www.amazon.com/Reality-Is-Broken-Better-Change/dp/0143120611 about things games do to inspire people.
One of the things the book mentions is the idea of 'epicness', being part of something larger than just yourself.
A great example they give is how Halo 3 got millions of people to feel like they were playing on the same team in a 'Great War'. The game was so effective that it inspired massive community sites like Halopedia where people share strategy tips.
One idea along these lines is to have community dojos or clans. These are like teams which people can, or they get added to when the first join.
As they make progress, they earn community points for their dojos.
Which is cool, because it shows people that they're not learning alone, and that they're part of something larger.