A non-blockable beam for Z distance that hits on the nearest target found and will deal damage to all target under the beam. Apply a status effect: (Focus)
Focus
Doesn’t deal damage but lasts for Y seconds and is stackable. The stacks will fall off one by one. For every stack, the damage of the beam will be increased by A%, capping at B% (5 stacks).
[x] The first non-projectile that is not a projectile
Linked Issues
What to implement?
A non-blockable beam for Z distance that hits on the nearest target found and will deal damage to all target under the beam. Apply a status effect: (Focus)
Focus Doesn’t deal damage but lasts for Y seconds and is stackable. The stacks will fall off one by one. For every stack, the damage of the beam will be increased by A%, capping at B% (5 stacks).