mustang2247 / papervision3d

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FrustumClipping: useClipping = false on DO3D not working #126

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1.
Setup PV3D w/ basic renderer

this._renderer = new BasicRenderEngine();

2.
Setup clipping for the renderer

this._renderer.clipping = new FrustumClipping(FrustumClipping.ALL);

3.
Setup a generic DO3D (Plane) so it clips with the camera. (Note: Probably an 
easier to get a plane 
to clip)

var plane:Plane = new Plane(blackMaterial, 400, 400);
plane.name = "testPlane"
plane.rotationY = 40;
plane.useClipping = false;
this._plane = plane;
this._scene.addChild(plane);

What is the expected output? What do you see instead?

I expect the the Plane to act like there is no Frustrum clipping since I set 
useClipping to false. If 
you turn off the renderer.clipping it behaves correctly. The useClipping = 
false seems to have no 
effect and reacts the same as useClipping = true;

What version of the product are you using? On what operating system?
Latest SVN checkout: 11/11/08

Traces:
INFO: Papervision3D Public Beta 2.0 - Great White (September 9th, 2008)

Mac OS X Version 10.5.5

Please provide any additional information below.

Original issue reported on code.google.com by jesserlu...@gmail.com on 11 Nov 2008 at 5:09

GoogleCodeExporter commented 9 years ago
Please delete this. I was wrong it doesn't seem to be a bug with the frustum 
clipping. Still not sure what's the 
problem, but not a bug. Sorry for the confusion. Thanks guys!

Original comment by jesserlu...@gmail.com on 11 Nov 2008 at 5:23

GoogleCodeExporter commented 9 years ago
Closed

Original comment by r.hauw...@gmail.com on 17 Nov 2008 at 12:07