mustang2247 / protoc-gen-as3

Automatically exported from code.google.com/p/protoc-gen-as3
BSD 2-Clause "Simplified" License
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The Float is arriving wrong #24

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Send float from as3 to c
2. The variable Number is 123 (example)
3.

What is the expected output? What do you see instead?
A float. it arrives a 0

What version of the product are you using? On what operating system?
last

Please provide any additional information below.

If we want a parse the data like 123.12 is working ok, but if the number is an 
integer or the are more numbers after the comma, it goes crazy.

Original issue reported on code.google.com by q2design...@gmail.com on 11 Nov 2011 at 2:09

GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
Could you post your .proto and .as codes? I don't understand about your problem.

Original comment by pop.atry@gmail.com on 11 Nov 2011 at 8:17

GoogleCodeExporter commented 9 years ago
I sent the float and int32 data from as3 to c in windows operating system
required int32 num =1;
required float flo =2;

It is not working for numbers .It is working well for the string & bool data 
types. If I send numbers or float vaules , it is sending some garbage values .
But flex to flex and C to C , it is working perfectly.

Don't know why this is not working from as3 to c .

Can somebody pls help me in this issue.

subhani.gitam@gmail.com

Original comment by subhani....@gmail.com on 5 Dec 2011 at 10:12

GoogleCodeExporter commented 9 years ago
package  {
    import com.netease.protobuf.*;
    import com.netease.protobuf.fieldDescriptors.*;
    import flash.utils.Endian;
    import flash.utils.IDataInput;
    import flash.utils.IDataOutput;
    import flash.utils.IExternalizable;
    import flash.errors.IOError;
    // @@protoc_insertion_point(imports)

    // @@protoc_insertion_point(class_metadata)
    public dynamic final class Info extends com.netease.protobuf.Message {
        public static const COMMAND:FieldDescriptor$TYPE_STRING = new FieldDescriptor$TYPE_STRING("Info.command", "command", (1 << 3) | com.netease.protobuf.WireType.LENGTH_DELIMITED);

        public var command:String;

        public static const JUNK:FieldDescriptor$TYPE_BOOL = new FieldDescriptor$TYPE_BOOL("Info.JUNK", "jUNK", (2 << 3) | com.netease.protobuf.WireType.VARINT);

        public var jUNK:Boolean;

        public static const NUM:FieldDescriptor$TYPE_INT32 = new FieldDescriptor$TYPE_INT32("Info.num", "num", (3 << 3) | com.netease.protobuf.WireType.VARINT);

        public var num:int;

        public static const FLO:FieldDescriptor$TYPE_FLOAT = new FieldDescriptor$TYPE_FLOAT("Info.flo", "flo", (4 << 3) | com.netease.protobuf.WireType.FIXED_32_BIT);

        public var flo:Number;

        /**
         *  @private
         */
        override public final function writeToBuffer(output:com.netease.protobuf.WritingBuffer):void {
            com.netease.protobuf.WriteUtils.writeTag(output, com.netease.protobuf.WireType.LENGTH_DELIMITED, 1);
            com.netease.protobuf.WriteUtils.write$TYPE_STRING(output, this.command);
            com.netease.protobuf.WriteUtils.writeTag(output, com.netease.protobuf.WireType.VARINT, 2);
            com.netease.protobuf.WriteUtils.write$TYPE_BOOL(output, this.jUNK);
            com.netease.protobuf.WriteUtils.writeTag(output, com.netease.protobuf.WireType.VARINT, 3);
            com.netease.protobuf.WriteUtils.write$TYPE_INT32(output, this.num);
            com.netease.protobuf.WriteUtils.writeTag(output, com.netease.protobuf.WireType.FIXED_32_BIT, 4);
            com.netease.protobuf.WriteUtils.write$TYPE_FLOAT(output, this.flo);
            for (var fieldKey:* in this) {
                super.writeUnknown(output, fieldKey);
            }
        }

        /**
         *  @private
         */
        override public final function readFromSlice(input:flash.utils.IDataInput, bytesAfterSlice:uint):void {
            var command$count:uint = 0;
            var JUNK$count:uint = 0;
            var num$count:uint = 0;
            var flo$count:uint = 0;
            while (input.bytesAvailable > bytesAfterSlice) {
                var tag:uint = com.netease.protobuf.ReadUtils.read$TYPE_UINT32(input);
                switch (tag >> 3) {
                case 1:
                    if (command$count != 0) {
                        throw new flash.errors.IOError('Bad data format: Info.command cannot be set twice.');
                    }
                    ++command$count;
                    this.command = com.netease.protobuf.ReadUtils.read$TYPE_STRING(input);
                    break;
                case 2:
                    if (JUNK$count != 0) {
                        throw new flash.errors.IOError('Bad data format: Info.jUNK cannot be set twice.');
                    }
                    ++JUNK$count;
                    this.jUNK = com.netease.protobuf.ReadUtils.read$TYPE_BOOL(input);
                    break;
                case 3:
                    if (num$count != 0) {
                        throw new flash.errors.IOError('Bad data format: Info.num cannot be set twice.');
                    }
                    ++num$count;
                    this.num = com.netease.protobuf.ReadUtils.read$TYPE_INT32(input);
                    break;
                case 4:
                    if (flo$count != 0) {
                        throw new flash.errors.IOError('Bad data format: Info.flo cannot be set twice.');
                    }
                    ++flo$count;
                    this.flo = com.netease.protobuf.ReadUtils.read$TYPE_FLOAT(input);
                    break;
                default:
                    super.readUnknown(input, tag);
                    break;
                }
            }
        }

    }
}

Original comment by subhani....@gmail.com on 5 Dec 2011 at 10:16

GoogleCodeExporter commented 9 years ago
This is the proto file I am using 

option java_package="com.netease.protocGenAs3";
message Info { 
    required string command = 1;
    required bool JUNK = 2;
    required int32 num= 3;
    required float flo = 4;
}

Original comment by subhani....@gmail.com on 5 Dec 2011 at 10:16

GoogleCodeExporter commented 9 years ago
The proto file is OK. That's all I know.

Original comment by pop.atry@gmail.com on 5 Dec 2011 at 11:02

GoogleCodeExporter commented 9 years ago
okay . Just want to know ,will it supports num32 or float from as3 to C ??.. 

Because we have tried all the possibilities for all kinds of  data types.
It supported only string and bool type. Pls letme knw if you knw furthur info

Original comment by subhani....@gmail.com on 5 Dec 2011 at 11:08

GoogleCodeExporter commented 9 years ago
Yes, it does support float in Protocol Buffers's format. But I don't know about 
any other protobuf implementation.

Why not just look at 
https://code.google.com/apis/protocolbuffers/docs/encoding.html and ensure the 
serialized bytes by your brain.

Original comment by pop.atry@gmail.com on 5 Dec 2011 at 12:28

GoogleCodeExporter commented 9 years ago

Original comment by pop.atry@gmail.com on 22 Dec 2011 at 2:44