mvdhoning / gl2gx

OpenGL wrapper for GX on WII or Gamecube
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glNormal3*v and glVertex3*v are not implemented #1

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
I used a workaround using glNormal3f and glVertex3f functions for the
float-version of the functions. I'm not sure if it's right however this is
the code I used (sorry for not using svn but I didn't found any svn-url):

GLAPI void GLAPIENTRY glNormal3fv(const GLfloat *v)
{
    glNormal3f(v[0], v[1], v[2]);
}

GLAPI void GLAPIENTRY glVertex3fv(const GLfloat *v)
{
    glVertex3f(v[0], v[1], v[2]);
}

Hope that helps a little bit...
cheers

Original issue reported on code.google.com by powertom...@gmail.com on 11 Jul 2008 at 12:54