I used a workaround using glNormal3f and glVertex3f functions for the
float-version of the functions. I'm not sure if it's right however this is
the code I used (sorry for not using svn but I didn't found any svn-url):
GLAPI void GLAPIENTRY glNormal3fv(const GLfloat *v)
{
glNormal3f(v[0], v[1], v[2]);
}
GLAPI void GLAPIENTRY glVertex3fv(const GLfloat *v)
{
glVertex3f(v[0], v[1], v[2]);
}
Hope that helps a little bit...
cheers
Original issue reported on code.google.com by powertom...@gmail.com on 11 Jul 2008 at 12:54
Original issue reported on code.google.com by
powertom...@gmail.com
on 11 Jul 2008 at 12:54