Open w4ngzhen opened 1 month ago
Hi! Thank you for the kind words.
Atm, bevy_egui
attaches its contexts either to windows or to textures. There are examples on how to render to a texture or to a different window:
Is it something that could work for you?
If not, maybe there's a way we could get context attachable to cameras. But I'd like to hear more about your use-case first :)
I think the only thing that attaching to a camera would bring is limiting Egui to a certain viewport size (which we don't have a clean API for atm), but everything else should be possible already if I'm not missing anything.
Thank you very much for your reply. After careful consideration, I realized that my thoughts were indeed too complicated. My idea is that if bevy_egui can specify different cameras, then I can spawn a specific camera in certain scenarios and render the content of egui onto that specific camera. Now it seems that this scenario is too complex, perhaps I only need to display a widget at the specified location.
Hello, bevy_egui is a great library! But may I ask, is there any way to specify the camera for Egui rendering? Or, how can I configure the viewport for Egui rendering?