Have all particles sit in a plane at a set distance from camera. When kinect detects something closer than a given depth, cause a ripple to start at that position.
Maybe given each new ripple a random color?
Look up a ripple equation, bonus points if it's in glsl.
Greg's idea!
Have all particles sit in a plane at a set distance from camera. When kinect detects something closer than a given depth, cause a ripple to start at that position.
Maybe given each new ripple a random color?
Look up a ripple equation, bonus points if it's in glsl.
Whiteboard: t + sin( dist(o, p)) / t or: http://www.reddit.com/r/math/comments/i3ke6/equation_of_a_water_droplet_ripple/