Closed mweiguo closed 12 years ago
用下列代码生成出来的矩形有些奇怪
SLCSceneNode scene ( "test_scene"); scene.addChild ( gmat ); scene.addChild ( gmat1 );
{ SLCLayerNode* layer = new SLCLayerNode ( "background", gmat ); nodes.push_back ( layer ); SLCLODNode* lod = new SLCLODNode(); nodes.push_back ( lod ); SLCLODPageNode* lodpage = new SLCLODPageNode(); nodes.push_back ( lodpage ); lodpage->delayloading = false; lodpage->kdtree = "background0.idx"; lodpage->imposter = true; scene.addChild ( layer ); layer->addChild ( lod ); lod->addChild ( lodpage ); SLCTransformNode* t = new SLCTransformNode (); mat_translatematrix ( t->mat, -100, -100, 0 ); nodes.push_back ( t ); lodpage->addChild ( t ); float w = 6300; float h = 11800; SLCRectNode* rc1 = new SLCRectNode ( gmat1 ); nodes.push_back ( rc1 ); rc1->pnts[0] = vec2f ( 0, 0 ); rc1->pnts[1] = vec2f ( w, 0 ); rc1->pnts[2] = vec2f ( w, h ); rc1->pnts[3] = vec2f ( 0, h ); rc1->z = -2; lodpage->addChild ( rc1 ); t->addChild ( rc1 ); }
lodpage->addChild ( rc1 ); t->addChild ( rc1 ); 原因是这两行代码,把矩形重复添加了两遍,所以导致上述问题,去掉一行即可
用下列代码生成出来的矩形有些奇怪
SLCSceneNode scene ( "test_scene"); scene.addChild ( gmat ); scene.addChild ( gmat1 );