Open mwerle opened 3 years ago
Note to self: Could use KerbalAlarmClock_Window.cs as a template?
On further investigation it looks like this will be a lot more effort than initially guessed. It might be better to start on ShipManifest 3.0 which would use a "proper" Unity-based UI. This of course means we would always need to use Unity whenever we need to tweak the UI..
https://forum.kerbalspaceprogram.com/index.php?showtopic=151354
A user on the forums requested to be able to resize the windows.
https://forum.kerbalspaceprogram.com/index.php?/topic/192129-110-ship-manifest-adopted-6010-2020-06-14/&do=findComment&comment=3869501