mwheelerjr / mptvseries

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Delay and fade Fanart loading using Moving Pictures Cornerstone.MP classes #73

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
Delay and fade Fanart loading using Moving Pictures Cornerstone.MP classes.

For more information see:

http://code.google.com/p/moving-pictures/source/browse/trunk/Cornerstone.MP/Asyn
cImageResource.cs?spec=svn323&r=323
http://code.google.com/p/moving-pictures/source/browse/trunk/Cornerstone.MP/Imag
eSwapper.cs?spec=svn323&r=323

Original issue reported on code.google.com by damien.haynes@gmail.com on 9 Dec 2008 at 1:11

GoogleCodeExporter commented 9 years ago
I have now integrated the new Fanart Fading that Moving Pictures (SVN) uses and 
it
works really well. Performance+Eye Candy! 

Compliments to fforde for making the classes generic, easy to integrate and 
maintain.

There have been a few bugs which I would like to get resolved, I will commit 
after I
have finished doing some more testing.

I think we should release this at the same time Moving Pictures does, it will 
make
for a more consistent user experience.

Original comment by damien.haynes@gmail.com on 9 Dec 2008 at 1:13

GoogleCodeExporter commented 9 years ago

Original comment by damien.haynes@gmail.com on 9 Dec 2008 at 1:19

GoogleCodeExporter commented 9 years ago

Original comment by damien.haynes@gmail.com on 12 Dec 2008 at 8:20

GoogleCodeExporter commented 9 years ago
So is the code checked in now?

Original comment by zefl...@gmail.com on 13 Dec 2008 at 4:56

GoogleCodeExporter commented 9 years ago
Nope, will try get around to it today

Original comment by damien.haynes@gmail.com on 13 Dec 2008 at 9:37

GoogleCodeExporter commented 9 years ago
Done:

* Inclusion of Moving Pictures Cornerstone.MP framework to support Fanart 
fading.

A few things to note:
* Do a Update from SVN Trunk
* Add Cornerstone.MP project to your existing solution
* Add core.dll reference to Cornerstone.MP project
* Add Cornerstone.MP project dependency to MP-TVSeries project
* Build Cornerstone.MP project first
* Add Cornerstone.MP.dll as reference to MP-TVSeries project
* Add Post Build event to MP-TVSeries that copies the following tools to the bin
directory:

xcopy "$(ProjectDir)..\External\merge.bat" "$(TargetDir)" /Y
xcopy "$(ProjectDir)..\External\ilmerge.exe" "$(TargetDir)" /Y

Note: ilmerge.exe can be used to merge multiple binaries into a single file, in 
this
case we can do MP-TVSeries.dll and Cornerstone.MP.dll.

For Debug environment its recommended that you create a post build event that 
copies
both dlls into your Mediaportal plugins directory. For External Releases or 
testing
create another post build step using the merge.bat file which will do the merge:

call "$(TargetDir)"\Merge.bat

This will rename the unmerged MP-TVSeries.dll to MP-TVSeries_UNMERGED.dll and 
then
merge with Cornerstone.MP.dll to produce a new MP-TVSeries.dll.

* Finially do a rebuild on MP-TVSeries, this should now build both projects
* Modify existing TVSeries.xml skin to support fading fanart, it now requires 
two IDs
(one for each GUIImage). Replace your existing definition for id 524 with these 
two:

    <control>
      <description>Fanart Background #1</description>
      <type>image</type>
      <id>524</id>
      <posX>0</posX>
      <posY>0</posY>
      <width>1280</width>
      <height>720</height>
      <texture>#TVSeries.Fanart</texture>
      <animation effect="fade" start="0" end="100" time="3000">WindowOpen</animation>
      <animation effect="fade" start="0" end="100" time="200">Visible</animation>
      <animation effect="fade" start="100" end="0" time="200"
delay="200">Hidden</animation>
    </control>

    <control>
      <description>Fanart Background #2</description>
      <type>image</type>
      <id>525</id>
      <posX>0</posX>
      <posY>0</posY>
      <width>1280</width>
      <height>720</height>
      <texture>#TVSeries.Fanart2</texture>
      <animation effect="fade" start="0" end="100" time="200">Visible</animation>
      <animation effect="fade" start="100" end="0" time="200"
delay="200">Hidden</animation>
    </control>

Original comment by damien.haynes@gmail.com on 14 Dec 2008 at 11:45

GoogleCodeExporter commented 9 years ago
Ok, so I'm kinda at a loss here. Why not have the cornerstone project in the 
solution?
What's all this hocus pocus about merging binaries? I don't get it. We do have 
the
code for both things, right?

Original comment by zefl...@gmail.com on 19 Dec 2008 at 4:19

GoogleCodeExporter commented 9 years ago
You can do it either way. It's a separate project because I wanted it to be 
clear 
that it's separate from Moving Pictures, that there are no dependencies. If the 
classes are in the same project, sooner or later some accidental dependency to 
Moving 
Pictures would crop up and then the code breaks for all the other plug-ins 
using the 
same code. If it's separate though, you have to manually add a reference, so it 
is 
safer. You have compile time checking to make sure that Cornerstone is 
independent of 
the main plug-in. 

This of course also means that it's compiled into a separate DLL though, hence 
the 
use of ILMerge. You guys can do whatever you like, merge it into your existing 
TV-
Series project. Just be careful as you make changes though, the more changes 
you make 
the harder it will be to merge in bug fixes and enhancements made in the main 
repository.

For what it's worth though ILMerge (http://tinyurl.com/9xuqf) is an official 
tool 
developed by Microsoft, so nothing really out of the ordinary is being done 
here.

Original comment by conrad.john on 19 Dec 2008 at 4:40

GoogleCodeExporter commented 9 years ago
I just tried, and as far as I can tell, the proper way of doing things would be:
- in build configuration, build cornerstone
- copy the cornerstone output to the debug folder (same xcopy command than for
mptvseries)
- add a reference to cornerstone in mptvseries

and you're done. No need to so some weird ILMerge stuff :)
I've checked those changes.

Original comment by zefl...@gmail.com on 19 Dec 2008 at 4:43

GoogleCodeExporter commented 9 years ago
Crap, forgot to add something.
So I tried, and it's either that change or the fact rtv reverted my fixes on the
texturemanager (grrrr) but when I first enter the series plugin, I don't see any
serie info. I just see the list, and the fanart.

When I go down to the season level, everything shows ok. When I come back up 
too.

Furthermore, going through one series to the other really fast just "blocked" 
the
fanart to one specific file. After that it wouldn't change anymore, even going 
out
and back in mptvseries. And the aspect ratio of the bitmap would be weird after 
that
step.

Original comment by zefl...@gmail.com on 19 Dec 2008 at 4:45

GoogleCodeExporter commented 9 years ago
I also now dont see any series info when first entering the plugin....some weird
control visibility issues going on now with the latest MediaPortal 1.0. 

Its not because of the above changes as I have been using core.dll from the 
latest
RC4 and the problem doesn't exist, but with the latest core.dll from SVN21113
everything is borked for tvseries!

Original comment by damien.haynes@gmail.com on 19 Dec 2008 at 9:18

GoogleCodeExporter commented 9 years ago
Mattsk88 mentioned to me yesterday he was having some issues with an animation 
triggering. He said it was set to a visibility change and just attached to a 
normal 
GUIImage object not referenced to at all by Moving Pictures. He said it used to 
fire 
on load and now does not. This may be related, there is definitely a change in 
the 
visibility behavior when a GUIWindow opens though.

Original comment by conrad.john on 19 Dec 2008 at 9:41

GoogleCodeExporter commented 9 years ago
I think some extra logic is needed in the ImageSwapper class (probably in the
FileName property). Right now if you disable fanart by using the Active 
property the
fanart is still visible. 

In TVseries we have a new option to disable the fanart in Series Listing, but 
we also
use Active=false when we come across a series that doesn't have a fanart.

You can do a quick test in Moving Pictures by disabling fanart in your list 
view :

case ViewMode.LIST:
     backdropActive = defines["#list.backdrop.used"].Equals("false");

If you go from Listview into Details then back out again you will see that the 
fanart
is visible

Original comment by damien.haynes@gmail.com on 21 Dec 2008 at 2:43

GoogleCodeExporter commented 9 years ago
You're probably right, I will take a look and give you an update tomorrow.

Original comment by conrad.john on 21 Dec 2008 at 6:03

GoogleCodeExporter commented 9 years ago
I tracked down the revision that was causing the control visibility issues, it 
was
introduced in r21030.

"reverting fix for 1755, because it is creating a nonfocused status, when focus 
is
switching from one control to the other"

Line 1415 in GUIWindow.cs:

//UpdateVisibility(); //Bav: reverting change, because it is creating a 
nonfocused
status, when a focus is switching from one control to the other

If I un-comment this line, the problem goes away. I have let Infinity know by 
IM.

Original comment by damien.haynes@gmail.com on 22 Dec 2008 at 10:42

GoogleCodeExporter commented 9 years ago
The issues with the ImageSwapper.Active field causing the backdrop to sometimes 
be 
visible when it should not be has been fixed in the Cornerstone.MP project. 

http://tinyurl.com/9mghpf

Let me know if you have any further trouble.

Original comment by conrad.john on 17 Jan 2009 at 8:48

GoogleCodeExporter commented 9 years ago
Thanks John, I will test and report any issues if I find them.

Original comment by damien.haynes@gmail.com on 18 Jan 2009 at 1:56

GoogleCodeExporter commented 9 years ago
There is a few issues Im aware of but I should raise these separately.

Original comment by damien.haynes@gmail.com on 19 Jan 2009 at 5:36