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mwpenny
/
portal64-still-alive
A demake of Portal for the Nintendo 64
MIT License
229
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34
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Level animations are duplicated on build
#75
mwpenny
opened
1 day ago
0
Player can pass through collision with enough momentum
#74
mwpenny
opened
1 day ago
0
View through portals on non-axis aligned static surfaces is not properly rotated
#73
mwpenny
opened
1 day ago
0
Model missing chamber 15 observation room decor
#72
mwpenny
opened
1 day ago
0
Convert intangible decor objects to static geometry at build time
#71
mwpenny
opened
1 day ago
0
Autogenerate static collision for fizzler sides
#70
mwpenny
opened
1 day ago
0
Chamber 15 - first pass (#39)
#69
mwpenny
closed
4 days ago
0
Further abstract libultra time types and functions.
#68
GiacomoGarbin
closed
4 days ago
1
Increase player speed just a lil bit
#67
someStranger8
closed
1 week ago
3
Decouple time interface from libultra
#66
GiacomoGarbin
closed
2 weeks ago
2
Decouple time interface from libultra
#65
GiacomoGarbin
closed
1 day ago
5
Decouple matrix interface from libultra
#64
GiacomoGarbin
closed
3 weeks ago
0
Investigate options for continuous integration
#63
mwpenny
opened
1 month ago
4
Decouple src/math interface from libultra
#62
GiacomoGarbin
opened
1 month ago
3
Decouple controls interface from libultra
#61
GiacomoGarbin
closed
2 weeks ago
0
Decouple controls interface from libultra.
#60
GiacomoGarbin
closed
4 weeks ago
5
Docker Build: fatal error: sting.h
#59
newhinton
closed
1 month ago
3
Grab rotation flags
#58
Deconimus
closed
1 month ago
0
Tweak y offset minimum limit to match original game (and due to issue #52)
#57
Deconimus
closed
1 month ago
1
Add collision for fizzler frames
#56
Deconimus
closed
1 month ago
0
chamber 15
#55
Deconimus
closed
2 months ago
1
Constrain y-offset of grab to match PC version and circumvent buggy behavior
#54
Deconimus
closed
1 month ago
2
Fix portal visualisation
#53
hackgrid
opened
2 months ago
1
Offset error when grabbing through portal on ground (since #35)
#52
Deconimus
closed
1 month ago
1
Adjust volume of ballcatcher sound effect
#51
Deconimus
opened
2 months ago
2
Snap grab rotations to cube normals
#50
Deconimus
closed
1 month ago
6
Valve intro video: try to load a MOV file if the BIK file doesn't exist.
#49
GiacomoGarbin
closed
2 months ago
1
Chamber 14 stair pit
#48
mwpenny
closed
2 months ago
0
Use newlib instead of libnustd.
#47
GiacomoGarbin
closed
1 month ago
20
Use floorf defined in mathf.c instead of the C standard library floor function.
#46
GiacomoGarbin
closed
2 months ago
0
Confirm with player before leaving current game
#45
mwpenny
closed
2 months ago
0
Fix typo in header file name.
#44
GiacomoGarbin
closed
2 months ago
0
Apply blender object size to fizzlers
#43
Deconimus
closed
2 months ago
0
Chamber 14 stairs first iteration
#42
mwpenny
closed
2 months ago
0
Add collision for Fizzler frames
#41
Deconimus
closed
1 month ago
1
Portals do not work properly on angled dynamic collision
#40
mwpenny
opened
2 months ago
0
Create test chamber 15
#39
Deconimus
opened
2 months ago
27
Apply blender object size to fizzlers
#38
Deconimus
closed
2 months ago
1
Add floor tile variation material
#37
Deconimus
opened
2 months ago
0
Encapsulate looking up a decorId from CollisionObjects
#36
Deconimus
closed
2 months ago
3
Keep grabbed objects in front of player & savegame grab through portals fix
#35
Deconimus
closed
2 months ago
2
Throw direction fix when grabbing through portal
#34
Deconimus
closed
2 months ago
1
Animate switches in chamber 11
#33
Deconimus
opened
2 months ago
2
Dont fire portal with grabbed object or from pause menu
#32
Deconimus
closed
2 months ago
3
Keep rotation of grabbed objects faithful to Portal on PC
#31
Deconimus
opened
2 months ago
14
Wall rendering bug with portal at specific position
#30
Deconimus
opened
2 months ago
3
Serialize / deserialize detached security cameras in savegames
#29
Deconimus
closed
2 months ago
0
Add dynamic object collision sounds
#28
mwpenny
opened
3 months ago
0
Always keep held objects in front of player
#27
mwpenny
closed
1 month ago
2
Pressing portal fire buttons to drop held object should not fire portal
#26
mwpenny
closed
2 months ago
0
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