Closed mwpowellhtx closed 3 years ago
add
presets for the additional class name blue prints to addInit
phase onward. That means leveraging variables we add to the object on its Init
. Which is not there at the moment when assets are created. In other words, our timing is off somehow. So we need to gain a better comprehension over all that.KPLIB_asset_accounting
variable to created asset objects. This is preparing the way for asset accounting, player overlay efforts downstream from here. Basically, when that occurs, created assets are not to count against the quotas appearing in the player overlay.Done enough for the time being. Will close this one.
Feature request
At the moment these are placed statically when designing the map. We will instead refactor these in terms of proxy object replacement.
Describe the solution
Should be able to, in some way, shape or form, specify not only the kind of placement in proxy object naming convention terms, but also, possibly, whether to spawn a crew at the moment the object is replaced.
Additional context
This should evaluate at the same moment when other proxies are also evaluated.
We may be able to translate code from our internal baselines in order to meet this request, with a bit of adaptation into the refactored framework scaffold.