Perhaps I missed something, but I'd really like the ability to include the spriteVirtualPath folder in my project so that it could fall under my source control and be part of the build process. Currently, if I add the spriteVirtualPath to the project then every time I build it duplicates all the files in that folder.
I think their are two relatively simple possible solutions:
1) automatically ignore the directory specified in the web.config (spriteVirtualPath) and never compile files that are already in that directory
2) have an option like 'FoldersToIgnore' which is a comma separated list of folders whose content is ignored and not compiled. (Similar to the 'javascriptUrlsToIgnore' but for local folders in the project).
I say these are simple because they SEEM simple. I apologize if either of those suggestions is actually a massive overhaul of the code.
Perhaps I missed something, but I'd really like the ability to include the spriteVirtualPath folder in my project so that it could fall under my source control and be part of the build process. Currently, if I add the spriteVirtualPath to the project then every time I build it duplicates all the files in that folder.
I think their are two relatively simple possible solutions: 1) automatically ignore the directory specified in the web.config (spriteVirtualPath) and never compile files that are already in that directory 2) have an option like 'FoldersToIgnore' which is a comma separated list of folders whose content is ignored and not compiled. (Similar to the 'javascriptUrlsToIgnore' but for local folders in the project).
I say these are simple because they SEEM simple. I apologize if either of those suggestions is actually a massive overhaul of the code.