This PR should take care of some bugs and speed things up. I also added a small work around for the rare case when a stream vertex falls on a grid line, resulting in the stream reach being a POINT. Probably a better way to handle it, but it got me past my issue.
This PR should take care of some bugs and speed things up. I also added a small work around for the rare case when a stream vertex falls on a grid line, resulting in the stream reach being a POINT. Probably a better way to handle it, but it got me past my issue.