Closed chrisabbott closed 6 years ago
Yeah, inferring adjacencies from an input tilemap would be a nice feature. I didn't implement it though, because I mostly needed the precise control that direct enumeration + symmetries give you.
If you don't need tile symmetries, then you can emulate this functionality with the overlapping model by encoding different tiles as colors. Use N=2 and symmetry=1.
Hi, not really an issue, but are we intended to build our own data.xml files (similar to the summer tileset) manually? Or is there a way to infer this from an existing level design? I currently have a fairly large tileset that I'm trying to map out, and I can't help but feel like I'm definitely making mistakes while trying to do this manually.