mxgmn / WaveFunctionCollapse

Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
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[not an issue] using this algorithm in a game engine plug-in #55

Closed ericoporto closed 5 years ago

ericoporto commented 5 years ago

Good day,

I added this algorithm, using the implementation fast-wfc from Mathieu Fehr and Nathanaël Courant, as a plug-in to be used with Adventure Game Studio:

https://github.com/ericoporto/agsfastwfc

example_demo_game (1)

I haven't added full API yet because I got into some other stuff, but wanted to say thanks on creating this algorithm because I think it will be very useful to procedurally generate content in games. I talked with Mathieu about and he told me maybe you would like to be notified about it too :)

You can close this.

mxgmn commented 5 years ago

Cool!