mxgmn / WaveFunctionCollapse

Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
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Include vplesko's libwfc in README's ports list #88

Closed vplesko closed 1 year ago

mxgmn commented 1 year ago

Nice! Did you use AC4-style propagation?

vplesko commented 1 year ago

Thanks for merging, that was much faster than I expected!

I used AC3 because I wasn't aware of the underlying theory behind constraint propagation. I'll be trying out AC4 now that I'm aware of it.

mxgmn commented 1 year ago

I just noticed that you put a lot of effort into optimization. AC4 speeds it up significantly, especially for samples with many patterns.