Open BeastLe9enD opened 1 year ago
Hey @BeastLe9enD ! I'm happy to work together on this. Would you be interested in consolidating the work and opening a PR in this repo? (I'm also happy to add you as co-maintainer).
Hey, consolidating sounds like an good idea! Since my version is already working and I am using it in another project, and someone else also wants to contribute, I would be very happy if we took this as the original version. Since it's a Github organization I can invite you and give you permissions to push directly to the repository :)
Note that I'm using a forked version of the original at the moment which allows me to use dynamic functions from the rust-side Vulkan loader. I made an pull request to the original (See https://github.com/GPUOpen-LibrariesAndSDKs/RenderPipelineShaders/pull/7) which has not been merged yet.
Since my version is already working and I am using it in another project, and someone else also wants to contribute, I would be very happy if we took this as the original version.
Hmm.. I've looked through the codebase and APIs are way different, so it'll be a breaking change. I'm not quite sure how do you want to migrate given that it's already in use in other projects?
hey! since you have not updated the crate since 2022, I want to ask if you are fine with transfering the crates.io ownership so I can use the names rps
and rps-sys
for mine.
Hey! I saw that you are writing bindings for rps! Since I'm also writing bindings which are (at least for Vulkan) kind of working, I thought maybe we can work together, instead of having 2 bindings in the end :) If you are interested, check out my project: https://github.com/ProjectKML/render-pipeline-shaders-rs