myanko / uvs-finder

MIT License
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Current graph tab item click return wrong type of graph #32

Closed myanko closed 2 years ago

myanko commented 2 years ago

Clicking on an item in the current graph section, always pass like if it was a state graph and throw errors.

InvalidCastException: Specified cast is not valid.
Unity.VisualScripting.UVSFinder.UVSFinder.SelectElementInStateGraph (Unity.VisualScripting.UVSFinder.ResultItem resultItem) (at G:/uvs-finder/com.sokatoa.uvs.finder/Editor/UVSFinder.cs:345)
Unity.VisualScripting.UVSFinder.UVSFinder.SelectElement (Unity.VisualScripting.UVSFinder.ResultItem resultItem) (at G:/uvs-finder/com.sokatoa.uvs.finder/Editor/UVSFinder.cs:315)
Unity.VisualScripting.UVSFinder.UVSFinder.OnItemsChosen (System.Collections.Generic.IEnumerable`1[T] itemsChosen) (at G:/uvs-finder/com.sokatoa.uvs.finder/Editor/UVSFinder.cs:254)
UnityEngine.UIElements.BaseVerticalCollectionView.NotifyOfSelectionChange () (at <3652aa4b6cef409086f6fbb71f5dec60>:0)
UnityEngine.UIElements.BaseVerticalCollectionView.SetSelectionInternal (System.Collections.Generic.IEnumerable`1[T] indices, System.Boolean sendNotification) (at <3652aa4b6cef409086f6fbb71f5dec60>:0)
UnityEngine.UIElements.BaseVerticalCollectionView.SetSelection (System.Collections.Generic.IEnumerable`1[T] indices) (at <3652aa4b6cef409086f6fbb71f5dec60>:0)
UnityEngine.UIElements.BaseVerticalCollectionView.SetSelection (System.Int32 index) (at <3652aa4b6cef409086f6fbb71f5dec60>:0)
UnityEngine.UIElements.BaseVerticalCollectionView.DoSelect (UnityEngine.Vector2 localPosition, System.Int32 clickCount, System.Boolean actionKey, System.Boolean shiftKey) (at <3652aa4b6cef409086f6fbb71f5dec60>:0)
UnityEngine.UIElements.BaseVerticalCollectionView.ProcessPointerDown (UnityEngine.UIElements.IPointerEvent evt) (at <3652aa4b6cef409086f6fbb71f5dec60>:0)
UnityEngine.UIElements.BaseVerticalCollectionView.OnPointerDown (UnityEngine.UIElements.PointerDownEvent evt) (at <3652aa4b6cef409086f6fbb71f5dec60>:0)
UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) (at <3652aa4b6cef409086f6fbb71f5dec60>:0)
UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) (at <3652aa4b6cef409086f6fbb71f5dec60>:0)
UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) (at <3652aa4b6cef409086f6fbb71f5dec60>:0)
UnityEngine.UIElements.CallbackEventHandler.HandleEventAtCurrentTargetAndPhase (UnityEngine.UIElements.EventBase evt) (at <3652aa4b6cef409086f6fbb71f5dec60>:0)
UnityEngine.UIElements.CallbackEventHandler.UnityEngine.UIElements.IEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) (at <3652aa4b6cef409086f6fbb71f5dec60>:0)
UnityEngine.UIElements.EventDispatchUtilities.HandleEventAcrossPropagationPath (UnityEngine.UIElements.EventBase evt) (at <3652aa4b6cef409086f6fbb71f5dec60>:0)
UnityEngine.UIElements.EventDispatchUtilities.PropagateEvent (UnityEngine.UIElements.EventBase evt) (at <3652aa4b6cef409086f6fbb71f5dec60>:0)
UnityEngine.UIElements.PointerEventDispatchingStrategy.SendEventToTarget (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <3652aa4b6cef409086f6fbb71f5dec60>:0)
UnityEngine.UIElements.PointerEventDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <3652aa4b6cef409086f6fbb71f5dec60>:0)
UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) (at <3652aa4b6cef409086f6fbb71f5dec60>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <3652aa4b6cef409086f6fbb71f5dec60>:0)
UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at <3652aa4b6cef409086f6fbb71f5dec60>:0)
UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at <3652aa4b6cef409086f6fbb71f5dec60>:0)
UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <3652aa4b6cef409086f6fbb71f5dec60>:0)
UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at <3652aa4b6cef409086f6fbb71f5dec60>:0)
UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <3652aa4b6cef409086f6fbb71f5dec60>:0)
UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at <3652aa4b6cef409086f6fbb71f5dec60>:0)
UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at <7d516ef400dc4126ba8d375408620e0c>:0)