mykkym / blender-smd

Automatically exported from code.google.com/p/blender-smd
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Bug regression #20

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
http://code.google.com/p/blender-smd/issues/detail?id=17&can=1

Issue #17 is happening with the last release, using r177 fix the problem.

Original issue reported on code.google.com by DiegoMichel@gmail.com on 8 Jul 2011 at 3:41

GoogleCodeExporter commented 8 years ago
This is what happens when you keep flipping between different versions of your 
code. I've re-uploaded 1.0.1 since only 9 people have downloaded it so far.

Original comment by cont...@steamreview.org on 8 Jul 2011 at 4:19

GoogleCodeExporter commented 8 years ago
OK, now I've really fucked everything up. Time to stop rushing.

Original comment by cont...@steamreview.org on 8 Jul 2011 at 4:24

GoogleCodeExporter commented 8 years ago
Yep i noticed xD, take your time man :D, hope isn't that bad as it sounds.

Original comment by DiegoMichel@gmail.com on 8 Jul 2011 at 4:29

GoogleCodeExporter commented 8 years ago
Give this a go. I don't trust myself to test anything today. ;)

http://blender-smd.googlecode.com/svn/trunk/io_smd_tools.py

Original comment by cont...@steamreview.org on 8 Jul 2011 at 5:20

GoogleCodeExporter commented 8 years ago
Oh yea it works fine now.

I also noticed that the rotation while exporting is now corrected it used to be 
rotated -90 degrees over the Z axis.

Original comment by DiegoMichel@gmail.com on 8 Jul 2011 at 5:35

GoogleCodeExporter commented 8 years ago
Actually the rotation is now back to being wrong, as SMD north is Y but Source 
north is X. I just a) never got round to updating the importer to match and b) 
have realised that hacking the correction in myself isn't good for interop with 
other modelling programs.

It's been a very complicated few days!

Original comment by cont...@steamreview.org on 8 Jul 2011 at 5:48

GoogleCodeExporter commented 8 years ago
mmmm, so you gonna leave the rotation like it just in the last version, or you 
gonna roll back it as it was on the r177 version?, im asking this because i 
already have an armature with my bone rolls fixed with the r177 version, and if 
you gonna put it back to what it was i dont need to fix the rolls, so let me 
know xD.

Im asking this because im using the exporter for a game named warsow.

And when i exported the first time i had to fix all the bone rolls so the 
character could rotate in the right way.

Just now with the last exporter all the rotations(if i try look up/down 
character looks to the right/left) on the game are wrong, so i guess i need to 
go back to the original bone rolls lol...

Original comment by DiegoMichel@gmail.com on 8 Jul 2011 at 5:56

GoogleCodeExporter commented 8 years ago
Yes you will, sorry.

Original comment by cont...@steamreview.org on 8 Jul 2011 at 8:22

GoogleCodeExporter commented 8 years ago
Alright no problem, more practice xD.

Original comment by DiegoMichel@gmail.com on 8 Jul 2011 at 11:03