mykkym / blender-smd

Automatically exported from code.google.com/p/blender-smd
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Not exporting from Blender to SMD #42

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
1.Selecting objects in scene
2.Clicking on "Selected Objects/Groups" in SMD Export

What is the expected output? What do you see instead?
Successfully exporting multiple objects. Various error messages depending on 
order of exporting/

What version of the product are you using? On what operating system?
Blender 2.63a, Blender SMD Tools 1.3.1. Windows 7 x64

Original issue reported on code.google.com by MicWin7...@gmail.com on 11 Aug 2012 at 5:50

GoogleCodeExporter commented 8 years ago
That report is far too vague to be useful. I just made a new release, do you 
have the same problems with it?

Original comment by cont...@steamreview.org on 13 Aug 2012 at 7:42

GoogleCodeExporter commented 8 years ago
The problem still persists with version 1.4 of the exporter, but the error 
messages seem to have less of a variety, and some of the planes and meshes are 
exporting properly. I'm now getting "RuntimeError: Error: Neither rocation nor 
lotation could be applied to a 2D curve" for you guessed it, 2D curves, and 
"RuntimeError: Error: Can't apply to a multi-user mesh, doing nothing." Do I 
need to finish all the texturing for it to work?

The model isn't completely finished yet, but I need to test out the size in SFM.

Original comment by MicWin7...@gmail.com on 14 Aug 2012 at 4:37

GoogleCodeExporter commented 8 years ago
The exporter is working on all the models I've previously made, and it seems 
like the issue is on the one file...

Original comment by MicWin7...@gmail.com on 14 Aug 2012 at 4:42

GoogleCodeExporter commented 8 years ago
Can you upload that blend, please.

Original comment by cont...@steamreview.org on 14 Aug 2012 at 4:54

GoogleCodeExporter commented 8 years ago
There you go

Original comment by MicWin7...@gmail.com on 14 Aug 2012 at 11:18

GoogleCodeExporter commented 8 years ago
I've fixed both of the problems you were having and I'll make a new release 
soon.

You still won't be able to export though: your model has far, FAR too much 
detail. When I tried exporting it my system actually ran out of memory. Even if 
you have enough RAM to overcome that, Studiomdl will reject the output.

I've attached a file will all of the subsurf modifiers removed (use bevel 
instead) and greatly reduced resolution for the two Curve objects. I've also 
grouped all of your objects together so that they are exported to one file 
called guitar.smd or guitar.dmx.

It still has more detail than you could possibly need, but at least things are 
manageable now.

Original comment by cont...@steamreview.org on 15 Aug 2012 at 6:03

GoogleCodeExporter commented 8 years ago
Oops. It is the first model I'm intending for use in Source, for any game 
engine really, and the tip is really useful.

Thanks a lot for the fix and support!

Original comment by MicWin7...@gmail.com on 15 Aug 2012 at 9:53

GoogleCodeExporter commented 8 years ago
The fix is out. :)

http://code.google.com/p/blender-smd/downloads/list

Original comment by cont...@steamreview.org on 18 Aug 2012 at 3:22

GoogleCodeExporter commented 8 years ago
Thanks :D

Original comment by MicWin7...@gmail.com on 19 Aug 2012 at 6:49