mysterymagination / adventures-of-mooty-wort

An Undum eval tale, short and sweet
MIT License
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playPainAnimation() stomps on our battle sprite overlay system #32

Closed mysterymagination closed 3 years ago

mysterymagination commented 3 years ago

in playPainAnimation, we just load up the base battle sprite for a character and draw it; the grue at least calls for a separate overlay image AND special opacity on the base image draw call. Ideally we would re-use what we've got going on over in refreshCharacterCanvas to some degree here...