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mysterymagination
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ryddelmyst
cutethulhu meets Castlevania on the battlefields of Final Fantasy Tactics!
GNU General Public License v3.0
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92 add sylvan labyrinth win condition
#106
mysterymagination
closed
1 month ago
0
90 have verdant golems hurl boulders and breathe fire
#105
mysterymagination
closed
1 month ago
0
Monster perception should be woken by and their BT should act upon event s like shots fired and especially taking damage
#104
mysterymagination
opened
2 months ago
0
Make bullet etc. sound fx driven by explicit events such as attacks
#103
mysterymagination
opened
2 months ago
0
88 add lasers to clockworkbeauty clean
#102
mysterymagination
closed
3 months ago
0
adding back uassets etc. removed as part of turning off LFS
#101
mysterymagination
closed
7 months ago
0
adding back uasset and cpp etc changes from the old lasers branch tha…
#100
mysterymagination
closed
7 months ago
0
turning off lfs and bringing in Seeds demo
#99
mysterymagination
closed
7 months ago
0
turning off lfs
#98
mysterymagination
closed
7 months ago
0
Animate the spike trap
#97
mysterymagination
opened
8 months ago
0
Fix IBattleStatsBearer attribution bug in Clash API
#96
mysterymagination
closed
8 months ago
5
Make enemies react to damage
#95
mysterymagination
opened
9 months ago
0
Destructible enemies?
#94
mysterymagination
opened
9 months ago
0
Make the Witchrobe Armor's elemental affinity change with selected Snowball element
#93
mysterymagination
opened
9 months ago
0
Add Sylvan Labyrinth win condition
#92
mysterymagination
closed
1 month ago
4
84 physics asset colliders can get in the way of hitboxes and even collision cylinders
#91
mysterymagination
closed
10 months ago
0
Have Verdant Golems hurl boulders and breathe fire!
#90
mysterymagination
closed
1 month ago
5
Make a configurable spike trap
#89
mysterymagination
opened
10 months ago
0
Add lasers to clockworkbeauty!
#88
mysterymagination
closed
3 months ago
18
86 player iframes are not observed by damage numbers
#87
mysterymagination
closed
10 months ago
0
Player iframes are not observed by damage numbers
#86
mysterymagination
closed
10 months ago
1
81 activate player and monster hp
#85
mysterymagination
closed
10 months ago
0
Physics asset colliders can get in the way of hitboxes and even collision cylinders
#84
mysterymagination
opened
10 months ago
17
Treant needs chase cooldown
#83
mysterymagination
opened
10 months ago
0
Prevent hogpiling
#82
mysterymagination
opened
10 months ago
1
Activate player and monster HP
#81
mysterymagination
closed
10 months ago
8
Issue 76 dmg numbers
#80
mysterymagination
closed
10 months ago
0
Add projectile reflection effect to armor
#79
mysterymagination
opened
10 months ago
0
Armor should have individual damage type associations and possibly damage scaling
#78
mysterymagination
opened
10 months ago
0
Create a complete claw hand component comprised of multiple basic geometries
#77
mysterymagination
opened
11 months ago
0
Create visible damage values that fly up out of stricken Actors
#76
mysterymagination
closed
10 months ago
9
Issue 72 treant stuck in checkwithinreach task
#75
mysterymagination
closed
11 months ago
0
issue #73 more or less resolved. Really the animation needs tweaking,…
#74
mysterymagination
closed
11 months ago
0
T rex arms problem
#73
mysterymagination
closed
11 months ago
2
Treant gets stuck in BTTask_CheckWithinReach
#72
mysterymagination
closed
11 months ago
4
Issue 47 verdantgolem behavior
#71
mysterymagination
closed
11 months ago
0
Issue 47 verdantgolem behavior
#70
mysterymagination
closed
11 months ago
0
Treant does not chase reliably and does not attack
#69
mysterymagination
closed
11 months ago
3
Build kinetic clock thing for steampunk area
#68
mysterymagination
opened
1 year ago
0
Give Maya a climb up mechanic and animation
#67
mysterymagination
opened
1 year ago
0
Add music and sound FX!
#66
mysterymagination
closed
2 months ago
1
overlapped items on map are no longer picked up
#65
mysterymagination
closed
1 year ago
1
Add a system for tracking multiple attack hit events
#64
mysterymagination
opened
1 year ago
0
Make tornado item's jump boost be physics based
#63
mysterymagination
opened
1 year ago
0
Add anim frame logic to Weapon and Armor impl such that target is more vulnerable during certain parts of an animation
#62
mysterymagination
opened
1 year ago
0
Need to revamp the dialogue box approach; follow RPG staples
#61
mysterymagination
closed
1 year ago
4
The self interact thing with Maya is bugged - goes off no matter what she's looking at
#60
mysterymagination
closed
1 year ago
3
Maya model looks awful when imported to UE
#59
mysterymagination
closed
1 year ago
1
New witch Maya mesh for some reason takes lava damage on first step
#58
mysterymagination
closed
1 year ago
1
Add BattleStats modifier map with source attribution
#57
mysterymagination
closed
2 years ago
1
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