Right now the default "threevals" palette algorithm picks a hue at random, sets a second hue x degrees away, and picks a third hue 180° from the midpoint between them. @mittimithai can you make a branch wherein you duplicate the threevals algorithm but ditch the hue angles (but keep the values part!), and just use 3 random hues? As soon as you submit a pull request I should be able to see whether it works better than what we have now.
Right now the default "threevals" palette algorithm picks a hue at random, sets a second hue x degrees away, and picks a third hue 180° from the midpoint between them. @mittimithai can you make a branch wherein you duplicate the threevals algorithm but ditch the hue angles (but keep the values part!), and just use 3 random hues? As soon as you submit a pull request I should be able to see whether it works better than what we have now.