Using the "Sip Chalice" macro applies temporary hit points and an effect to the target. However, the temporary hit points and effect expire when the end of the round is reached, i.e., when the last actor on the encounter tracker hits "End Turn" and the initiative returns to the top of the initiative for a new round.
Using the "Sip Chalice" macro applies temporary hit points and an effect to the target. However, the temporary hit points and effect expire when the end of the round is reached, i.e., when the last actor on the encounter tracker hits "End Turn" and the initiative returns to the top of the initiative for a new round.