Current
Currently the way that EV & Tome RK macros / roll checks function they produce a very basic "skill-check" roll. The way that the roll checks are executed they do not produce additional types or check statistics that could be used as part of rule elements, etc. Here is what that check looks like currently:
Proposed enhancement
I would propose an enhancement to the roll mechanism that would apply appropriate additional roll type & check statistics as a straight check roll using actor.skills["esoteric-lore"].roll(); might.
Below is an example of the output of slightly modified roll check to include very basic information such as flavor for the exploit vulnerability check:
Usage
This would allow GMs & players to continue using the addon with custom rule elements applied for specific Thaum actions. I realize this may be an edge case, but figured I would ask. Thanks!
Current Currently the way that EV & Tome RK macros / roll checks function they produce a very basic "skill-check" roll. The way that the roll checks are executed they do not produce additional types or check statistics that could be used as part of rule elements, etc. Here is what that check looks like currently:
Proposed enhancement I would propose an enhancement to the roll mechanism that would apply appropriate additional roll type & check statistics as a straight check roll using actor.skills["esoteric-lore"].roll(); might. Below is an example of the output of slightly modified roll check to include very basic information such as flavor for the exploit vulnerability check:
Usage This would allow GMs & players to continue using the addon with custom rule elements applied for specific Thaum actions. I realize this may be an edge case, but figured I would ask. Thanks!