This will find the implement data in the flags and return it, or null if the implement isn't one the actor has. The implement is specified via a slug-like name, e.g. "tome", or "weapon". It's not for user display and wouldn't be translated.
Currently it uses a kludge method of translating the slug into the localized implement name, and then looking for a flag with a matching label. But this could change and then users of the helper would all just keep working but with whatever faster and more reliable method gets used.
This will find the implement data in the flags and return it, or null if the implement isn't one the actor has. The implement is specified via a slug-like name, e.g. "tome", or "weapon". It's not for user display and wouldn't be translated.
Currently it uses a kludge method of translating the slug into the localized implement name, and then looking for a flag with a matching label. But this could change and then users of the helper would all just keep working but with whatever faster and more reliable method gets used.