What steps will reproduce the problem?
1. Start game with Classic Controller
2. Flick the control stick
3. Sometimes control stick input gets stuck in last direction flicked
What is the expected output? What do you see instead?
There should be no input when not pushing the control stick.
What revision of Nintendont are you using? On what system Wii/Wii U?
Dec 24, 2014 build (r265) on Wii U
Please provide any additional information below.
I couldn't replicate this bug on a Wii U Pro or Wiimote + Nunchuck in
Nintendon't, but it might just be more rare on those. I also couldn't replicate
this bug in anything other than Nintendon't. As far as I can tell, it only
happens in Nintendon't with Classic Controllers. I did test it on multiple
GameCube games.
The input gets stuck until another input is performed. I first noticed this bug
in Wave Race. Sometimes after turning, the jetski continues to turn, even while
holding A. Letting go of A or pushing another button clears the control stick
input. From this I gathered that with the Classic Controller, input is only
being read if a change in input is made, but the poll rate is a bit too slow,
so sometimes Nintendon't knows no change is being made, but missed the last
input (releasing the control stick), so it gets stuck.
I poked through the source code, and in BT.c a few lines say
buf[1] = 0x00; //report only when data changes
which seems to confirm that suspicion.
I'd guess that either constantly checking for changes, checking more often, or
perhaps checking one more time even when you think there are no changes could
fix the problem. I haven't been able to understand the code well enough to make
any real suggestions there.
Original issue reported on code.google.com by derekdav...@gmail.com on 8 Jan 2015 at 4:54
Original issue reported on code.google.com by
derekdav...@gmail.com
on 8 Jan 2015 at 4:54