mythril / nwcp

Nuclear Wasteland Character Planner
https://nwcp.vercel.app
BSD 3-Clause "New" or "Revised" License
3 stars 0 forks source link

Age Cap Increase? #4

Open SyrantSoDx opened 3 months ago

SyrantSoDx commented 3 months ago

Could you add the ability to raise the age cap beyond the games for tabletop use or OC/RP concepts within a given game's skills/perks/etc? I know that might be contrary to the actual ability in the games but I don't know if it is a big ask to be able to increase it further. I honestly have been looking for something like this to be able to 'snapshot' characters at varying levels and the presentation on this looks so good.

mythril commented 3 months ago

For now the different games have different age caps. I don't know anything about the tabletop RP system and currently have no plan to add anything for it. It would probably need a more custom UI. I am likely to start tinkering on it in the winter time and will leave this ticket for consideration.

On Thu, Jun 13, 2024 at 1:34 AM SyrantSoDx @.***> wrote:

Could you add the ability to raise the age cap beyond the games for tabletop use or OC/RP concepts? I know that might be contrary to the actual ability in the games but I don't know if it is a big ask to be able to increase it further. I honestly have been looking for something like this to be able to 'snapshot' characters at varying levels and the presentation on this looks so good.

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mythril commented 3 months ago

If you have any resources that I can look at for how the tabletop game works that might help. Please link them in this issue if you do.

Also since this is open source if any one in the tabletop community wants to dive into how this works they could modify it and self host / put it on the free tier of the same host I use under a different name. This probably wouldn't be worth doing until after there is a leveling / gear selection / consumables interface, unless they want to tackle that themselves.

I could walk someone through the architecture, but I'd want them to be of a certain skill level before I invested that time, and if it did happen I am not interested in doing long term support.

Just in case an interested dev would like the walk through, here is a list of some tech I've used, if you are confident you can figure these out I may be able to make time to answer questions about what is going on:

The actual deployment bundle is tiny, I was experimenting in how decent I could make something look while completely avoiding bitmaps and optimizing for size.

SyrantSoDx commented 3 months ago

I actually just kind of have a homebrew thing, it wasn't meant as a tool for generation but presentation. It's a lot of hodgepodge and hacked together stuff. I just love the actual look for it for being able to print it or link it but the official PnP is certainly a thing. JE Sawyer had one, and I have a binder for another that pre-dated Bethesda's acquisition but, for the life of me, I can't remember where it came from. I'll dig for it and look around but the generation/progression is basically as close to FO2 as possible with minor hacks that can simply be omitted (IE just having doctor represent medical skill as they merged them moving on in the series)

mythril commented 3 months ago

YouTube showed me this recently so I'll leave it here for future consideration: https://www.youtube.com/watch?v=kWrPxY8iImE

Rules / Character sheets: https://www.patreon.com/posts/fallout-ttrpg-103357402