Refactor this function, in order to allow us to make updates to constants as long as we don't change the primary key.
The motivation for this is that in the future, I want to make 'character' and 'subshot' be fields in each game, instead of things that we have to compute.
Refactor this function, in order to allow us to make updates to constants as long as we don't change the primary key.
The motivation for this is that in the future, I want to make 'character' and 'subshot' be fields in each game, instead of things that we have to compute.