Closed skymyj closed 7 years ago
https://github.com/n3wm1nd/TA/commit/7c71d84a20420ff422406b58caa9783848aa624d
-- radius - defines size of sphereical area in which damage is dealt -- damage - maximun damage over 1 second that can be dealt to a unit -- duration - how long the area damage stays around for (in frames) -- rangeFall - the proportion of damage not dealt increases linearly with distance from 0 to rangeFall at the radius -- timeFall - the proportion of damage not dealt increases linearly with elapsed time from 0 to timeFall at the duration
btw let me know when you have finished so i can merge in one go
Ohh forget to say the maxing damage dealt by the area_damage_gadget is never reached due to fall off rates
Question : how much frames in 1 seconde ?
30 frames per second
thanks. Miss the last commits with shrike
I will redo a proposal
T3 Bomber ARM/ CORE / TLL Balanced => For t3 TLL heavy bomber, don't know how much damage by fire after explosion Balance T3 Gunship & Fighter TLL