n3wm1nd / TA

Tech Annihilation
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Balance T3 TLL Air #1225

Closed skymyj closed 7 years ago

skymyj commented 7 years ago

T3 Bomber ARM/ CORE / TLL Balanced => For t3 TLL heavy bomber, don't know how much damage by fire after explosion Balance T3 Gunship & Fighter TLL

nixtux commented 7 years ago

https://github.com/n3wm1nd/TA/commit/7c71d84a20420ff422406b58caa9783848aa624d

-- radius - defines size of sphereical area in which damage is dealt -- damage - maximun damage over 1 second that can be dealt to a unit -- duration - how long the area damage stays around for (in frames) -- rangeFall - the proportion of damage not dealt increases linearly with distance from 0 to rangeFall at the radius -- timeFall - the proportion of damage not dealt increases linearly with elapsed time from 0 to timeFall at the duration

nixtux commented 7 years ago

btw let me know when you have finished so i can merge in one go

nixtux commented 7 years ago

Ohh forget to say the maxing damage dealt by the area_damage_gadget is never reached due to fall off rates

skymyj commented 7 years ago

Question : how much frames in 1 seconde ?

nixtux commented 7 years ago

30 frames per second

skymyj commented 7 years ago

thanks. Miss the last commits with shrike

skymyj commented 7 years ago

I will redo a proposal