n3wm1nd / TA

Tech Annihilation
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Some issues I noticed in TA #177

Closed Juzza closed 12 years ago

Juzza commented 12 years ago

The tllbugs and vehicle scouts both to a very large amount of EMP damage (400) and stun for up to 10s, if microed well they could be very unbalancing for their cost, I would suggest a reduction in EMP damage or/and stun time .

Privates and Roasters as well some T1 tll vehicles have slow to very slow turret turn rates, I'm not sure where these values are handled in TA but in BA they are in the unit scripts. Roasters script is also a bit buggy, only one of the top turrets fires.

The Totalitarian tank has a huge AEO and very small explosion, this looks like the AEO value is set too high.

The Bumblebee is pretty shit compared to the dreadnaught, The bumblebee could use a big buff or the dreadnaught cause use a big nerf. At the moment their HP is within 10000 of each other, their DPS is very similar and the bumblebee costs 6k more Metal

After a quick look at T3 it appears to me that there are a lot of strangely balanced units that could be looked at.

nixtux commented 12 years ago

I had a look at rosters script and the two side weapons only fire depending on the heading .looks like this it to stop the weapons firing across the unit. And yes the turn rate of main weapon is quite slow imho

Finkky commented 12 years ago

Dreadnaugh, HP reduced -~40%

Finkky commented 12 years ago

Totalitarian AOE reduced significantly.

nixtux commented 12 years ago

tllroaster script is fixed now

seedship commented 12 years ago

I don't think you can just reduce AOE, then it will be underpowered. I think you should either increase dmg, or fix effect without changing AOE.

Juzza commented 12 years ago

Have you looked at it? It's explosion effect was tiny and it's AEO was the size of a comblast, it looked stupid and didn't make any sense. It was just a bug.

Edit: Opps, didn't mean to close it.

seedship commented 12 years ago

Nah, I used Totalitarian before. Its dmg isn't very high, and it has high reload time. It also costs alot more than the tremor. It needs high AOE not to be over-nerfed, useless junk. A bug, yes, but nerfing aoe will make it Under Powered. At least increase dmg, firerate, or fix gui.

seedship commented 12 years ago

Has anything been done to Totalitarian to rebalanced it after AOE reduction? After all, it was perfectly balanced before change, a reduction of any of it's stats will make it under powered. I still think best way is to change its effect and restore its stats.

Edit: Its aoe is no where near a comblast, more like t1 metal maker explosion.

Finkky commented 12 years ago

It has been totally rebalanced, check out the 2.14rc